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Our Latest Articles
Sitting in a tavern after raiding a lost ruin near a swampy settlement, the group divides up their loot. The leader parcels out what they recovered: old coins, a few gems, and what appears to be a magical ring. As per tradition, the member of the party with the most monster kills chooses their pile […]
A blacksmith is more than just a place to buy weapons and armor in your DnD towns. While players may treat them more like video game shops with a simple set of goods, a blacksmith can offer a wide array of services and be host to fun and useful roleplay features you might not have […]
In DnD there is no place more well-tread for players than the general store. Adventuring supplies, rations, and goods of all types typically come from some general shop in most campaigns. While it can be tempting to consider these shops as a catch-all for any non-specialty good, they have a lot more to offer than […]
Let’s get pedantic for a moment, just so we can say we did: to paint a miniature, you technically really only need five things: a brush, paint, water, a model, and time. For any given painting project, these are the undisputed champions, the real MVP’s, and you can’t work without them. However… If you want […]
It may sound obvious to some, but one of the best things you can do to improve your DnD game as a dungeon master is to take time to think about your campaign. So often dungeon masters spend a lot of their session prep working out mechanics, dialogue, and descriptions, but not all of the […]
When your players sack an ancient temple or clear a crumbling dungeon they expect to find some loot. But an often overlooked feature of these older dungeons is spoilage and decay. Most DMs do a good job accounting for age and make sure there aren’t fresh rations in a 1000 year old crypt. But what […]