Real Advice for Real DMs

Campaigns and Resources

We're gathering all the tools and resources that every DM needs. We're constantly curating the best of the best for you and putting it all in one place!

Learn the Rules

Brush up on the basics or learn something advanced. We've got articles to help even most seasoned DM improve their games!

Make Great Adventures

We're all about helping you impress your players! Use our resources to build amazing adventures that your players will remember.

Why Master the Dungeon

There's a ton of Dungeons and Dragons content online, so why read Master the Dungeon? Because we're focused on answering your questions as a DM. Our articles cover topics ranging from hosting D&D to setting up adventures. We talk about complex topics like player dynamics and inclusiveness in D&D without shying away from the controversial issues. Our writers understand what makes D&D fun, and we help you make better campaigns that your players will be talking about for years to come. Check out the blog and see what we've got for you!

dungeon masters

Our Team

Master the Dungeon's writers are a collection of DMs with more than 20 years of combined D&D experience. They've played through countless campaigns and guided players through all sorts of challenges. They're ready to answer your questions and tackle your D&D problems!

Our Latest Articles

baldur's gate

Wizard’s Announces New Campaign Book, Baldur’s Gate: Descent Into Avernus

By MTDadmin | May 24, 2019

Earlier this month Wizards of the Coast announced their new Campaign Book, Baldur’s Gate: Descent Into Avernus. This campaign setting takes players from levels 1 to 13 in the city of Balder’s Gate and is sure to rekindle many people’s love for the source material. Based on the series of video games set in the […]

knowing

Knowing the Game

By Jae | May 22, 2019

It would be a challenge to know every rule in Dungeons and Dragons since there are multiple books and loads of supplemental material. But the rules of DnD are just a framework for mechanics. So if it’s difficult to know all the rules, how are we expected to run the game, let alone a good […]

moving players

Moving Players with Traps

By Jae | May 21, 2019

The consequence of a trap in DnD usually ends with players taking damage. Players come to fear  if their next step will cause them to get spiked, fire-balled, pummeled, or worse. This can lead to paranoia that can hurt game play; you may find your players saying “I check for traps” every 5 minutes. If […]

merch

Master The Dungeon Merch!

By MTDadmin | May 16, 2019

Hey everyone! As I’m sure most of you are aware, we’ve been making a more serious attempt to create more content for Master the Dungeon. As part of that effort, we’ve created some merchandise so you can get awesome DnD related gear and we can avoid starvation. If you want to support us, buying merch […]

flocking

How to Make Flocking for Tabletop Terrain

By Kim | May 15, 2019

Adding vegetation to your tabletop terrain models is an easy way to give them more life. Creating grass by using flocking is probably the easiest way to incorporate plants into your models. Flocking can be made with a number of different materials. While you can just purchase your own flocking, creating your own at home […]

obvious vs unexpected

Obvious VS Unexpected

By Jae | May 14, 2019

Traps that play on the obvious vs unexpected trope can be fun if used correctly and brutally punishing if used incorrectly. Let’s take a look at how a trap can subvert players’ expectations. Let’s dive straight into the trap. The Obvious vs Unexpected Boulder Trap When the players enter the room, they see a long […]

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