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Master the Dungeon's writers are a collection of DMs with more than 20 years of combined D&D experience. They've played through countless campaigns and guided players through all sorts of challenges. They're ready to answer your questions and tackle your D&D problems!
Our Latest Articles
New dungeon masters can find an endless amount of professional DMs to compare themselves to: voice actors, comedians, writers, and developers. They’re all incredibly proficient at the game and are tough to measure up against. The recent trend of live play content online often highlights the best of the best talent in DnD and it […]
Does your party play recklessly? Do you play with a vetran group who wants a bit more challenge? Do you have players who run characters with no regard for getting wounded, hurt, or otherwise suffering? If you answered yes to any of these questions then adding a wounds mechanic might be for you. These are […]
Most people don’t randomly choose enemies when they’re doing their session preparation. Much like a painter choosing the colors for their artwork, you have to choose a selection of monsters that work well together. The themes can range from basic enemies like the undead to complex creatures from a jungle ecosystem. No matter what you […]
When players think about Hit Points they generally think of it as a physical attribute. They imagine it’s how badly damaged they are or how wounded they appear. But what if we were thinking about HP all wrong this whole time? What if instead of representing your actual health HP represented your endurance? Let’s talk […]
Does combat take too long in your DnD sessions? Are you spending hours on just a handful of rounds? You’re not alone. This is a common problem that many DMs face and it can be hard to fix. If you’re struggling with this, there is a simple rule that can help: the 1:10 rule for […]
For many homebrew campaigns your players’ characters will travel in a straight line through the story, progressing from town to town and dungeon to dungeon. While this type of narrative progression from one location to the next often flows with the story, it can make the world seem flat and like you’ve railroaded your players […]