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Unreliable Information and Player Trust

Unreliable Information and Player Trust

Players can often be the source of their own problems. Using this idea combined with some simple principles to trap players can be an interesting mix of fun and frustrating. For today’s Trap Tuesday, we’re going to look at three traps and talk about the concept of unreliable information and player trust. Example Number 1: …

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Characters with Personality

Creating Characters with Personality

Whether it’s designing an NPC or making a new player character, it can be hard to create characters with personality. Despite being a core part of the Dungeons and Dragons experience, many players and DMs create and run boring, one-dimensional characters. No one wants to do this, they often just don’t know how to build …

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Introducing Players to Your World

Introducing Players to Your World

When you start a new campaign in a custom-built setting, there’s always an adjustment period. Initially your players don’t know anything about the setting and they need to learn a lot just to interact with it. You’ll want to find the best way of introducing players to your world without overwhelming them. Building Background Information …

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