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Our Latest Articles

zelda

The Legend of Zelda and Dungeon Design

By Jae | June 5, 2019

The Legend of Zelda series is one stuffed with some of gaming’s most iconic dungeons. It’s easy to see why you might want to learn from them when constructing dungeons for DnD. So what lessons exactly can we take from the Zelda franchise? How The Legend of Zelda Games Design Dungeons In most Legend of […]

exploding corpses

Exploding Corpses

By Jae | June 4, 2019

  The party walks into a cramped hallway, torch held aloft to light their way. Off in the distance they see what looks like a fallen adventurer, someone not quite as lucky at them. As they approach, they are careful to check for traps or monsters and see what may have spelled the end for […]

3d printing

3D Printing Puzzles for DnD

By Jae | May 29, 2019

Puzzles are a natural part of Dungeons and Dragons and can be used to great effect in your game. If you know your group will enjoy puzzles, 3D printing can help you add some extra flair to your dungeons. In this article we’ll be looking at a few examples of 3D printed puzzles that are […]

falling in a hole

Falling in a Hole

By Jae | May 28, 2019

When designing traps, it’s easy to overlook falling in a hole due to its simplicity and the tropes surrounding it. A simple pit, the edge of a cliff, or a treacherous climb- each of these can become a trap if set up and used properly. For today’s Trap Tuesday, we’re going to look at how […]

baldur's gate

Wizard’s Announces New Campaign Book, Baldur’s Gate: Descent Into Avernus

By MTDadmin | May 24, 2019

Earlier this month Wizards of the Coast announced their new Campaign Book, Baldur’s Gate: Descent Into Avernus. This campaign setting takes players from levels 1 to 13 in the city of Balder’s Gate and is sure to rekindle many people’s love for the source material. Based on the series of video games set in the […]

knowing

Knowing the Game

By Jae | May 22, 2019

It would be a challenge to know every rule in Dungeons and Dragons since there are multiple books and loads of supplemental material. But the rules of DnD are just a framework for mechanics. So if it’s difficult to know all the rules, how are we expected to run the game, let alone a good […]

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