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Master the Dungeon's writers are a collection of DMs with more than 20 years of combined D&D experience. They've played through countless campaigns and guided players through all sorts of challenges. They're ready to answer your questions and tackle your D&D problems!
Our Latest Articles
Introduction to D&D Maps Maps are sometimes one of the coolest parts of D&D. Nothing says adventure like a map. A D&D map can lay out the continent you’re playing in, the dungeon you’re exploring, or even the inn you’re staying at. D&D really makes the most out of maps and allows you to put […]
NPCs are a really critical part of D&D. Often an amazing story lives or dies on the backs of good NPC development. Everyone should be using good NPCs and everyone should be role playing the heck out of them. But here’s the reason not enough people are: designing memorable NPCs is hard. Not only does […]
So, your adventures walked away from the main story line again and are in the middle of unplanned nowhere. This happens to every DM. But what do you do when you need to put an area together for your party in a short amount of time? You turn to generators of course! Currently, we haven’t […]
Sometimes DnD can fall into the formula of combat, dungeon crawls, and fetch quests. While this isn’t necessarily a bad thing, sometimes you need more opportunities role playing. The perfect solution to a role play light game is a mystery adventure. Mysteries are are essentially large role play focused puzzles that the players need to […]
A player can influence their character and other player’s characters in both obvious and subtle ways. While players often start with the end goal of what type of character they want in mind, they often overlook one of the fundamental elements of D&D, which is the journey the game takes their character on and how […]
As a DM you will run into a lot of problems when running D&D. While most of these problems can be solved with knowledge of the rules or simply talking through an issue with your players, there is one problem that is hard to manage without breaking the flow of the game. We’re talking about […]