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There's a ton of Dungeons and Dragons content online, so why read Master the Dungeon? Because we're focused on answering your DM questions. Our articles cover topics ranging from hosting D&D to setting up adventures. We talk about complex topics like player dynamics and inclusiveness in D&D without shying away from the controversial issues. Our writers understand what makes D&D fun, and we help you make better campaigns that your players will be talking about for years to come. Check out the blog and see what we've got for you!
Master the Dungeon's writers are a collection of DMs with more than 20 years of combined D&D experience. They've played through countless campaigns and guided players through all sorts of challenges. They're ready to answer your questions and tackle your D&D problems!
Our Latest Articles
One of the most Googled queries for D&D players is “How to be a good DM” and we can understand why. Running a game of Dungeons and Dragons is a big responsibility. You’re in charge of the game. You have to handle not only the rules, but also the story. You play multiple characters, act […]
Non-Player Characters, or NPCs, are extremely useful tools at a DM’s disposal. These are the characters that you create to live in your world and interact with your players’ characters. NPCs can serve nearly any purpose, but it’s important that they feel as real as you can make them. Getting your players invested in these […]
Encounters in Dungeons and Dragons are the cornerstone of your game play. Whether you’re fighting goblins, disarming traps, or talking with NPCs, all of these events engage the players and facilitate fun. The encounters in your campaign go hand in hand with the quality of your campaign. Using your story’s outline to create encounters is […]
Creating your own world from scratch comes with the challenge of making your own maps and deciding on the geography of your landscape. There are many aspects to keep in mind when creating your own maps. The scope of your world will determine many aspects of not only your geography, but the story itself. The […]