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Why Master the Dungeon
There's a ton of Dungeons and Dragons content online, so why read Master the Dungeon? Because we're focused on answering your questions as a DM. Our articles cover topics ranging from hosting D&D to setting up adventures. We talk about complex topics like player dynamics and inclusiveness in D&D without shying away from the controversial issues. Our writers understand what makes D&D fun, and we help you make better campaigns that your players will be talking about for years to come. Check out the blog and see what we've got for you!
Master the Dungeon's writers are a collection of DMs with more than 20 years of combined D&D experience. They've played through countless campaigns and guided players through all sorts of challenges. They're ready to answer your questions and tackle your D&D problems!
Our Latest Articles
At first glance, Super Mario Bros. games don’t seem to have anything in common with dungeon design. Thematically you’d be right; Mario games and Dungeons and Dragons are very different. However, there are a lot of lessons that can be learned from the mustachioed plumber. What we’re referring to are the game design principles that […]
Players often try to get the jump on their enemies, which can lead to obvious and predictable game play. If you want to switch things up and make your players consider their tactics more carefully, an exploding statues trap is a great addition to your dungeon. Utilizing Exploding Statues This trap has a two-part set […]
A well-crafted description of a location is one of the best tools a DM can use during a session. But when theater of the mind fails for some players, having a physical representation of the tabletop terrain you’re describing can take your game to the next level. Advantages of Using Tabletop Terrain Much like having […]
Magnets are super fun in both real life and in DnD. For this trap example, we use magnets in a creative way to get your players to look for obvious traps when the signals are present. The Magnets Trap This trap starts when the players enter a room with a sloped floor that angles down […]
Whether you want to or not, at some point in your DnD campaign you are going to send your party out on a fetch quest. These are mired in tropes and bad MMORPG stereotypes, but that doesn’t necessarily make them bad. Most of the things your players do are fetch quests dressed up as something […]
Sometimes a trap doesn’t need to deal damage to hurt your players. Sometimes what really hurts is taking your players’ gold. This trap is simple, effective, and easy to place and use. The Ruse Jewels are easily one of the players most exciting finds, as they are valuable and very rarely have any downsides. That […]