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Master the Dungeon's writers are a collection of DMs with more than 20 years of combined D&D experience. They've played through countless campaigns and guided players through all sorts of challenges. They're ready to answer your questions and tackle your D&D problems!
Our Latest Articles
There are many reasons you might find yourself running a one-shot. Whether you’re trying to entice new players with their first adventure or you need to come up with an alternative because half of your regular players couldn’t make it to your scheduled session, almost every DM has had to use a one-shot adventure. But […]
Dungeons and Dragons is a shared experience. Both you and your players take part in crafting the story. Playing the game as a dungeon master also means running the game and having to wrest some of that power away from your players. There are times when you players may want to do crazy things. There […]
The encounters in Dungeons and Dragons are the cornerstone of your game play. Whether you’re fighting goblins, disarming traps, or talking with NPCs, all of these events engage the players. Ultimately, the quality of your campaign is directly tied to the quality of the encounters within it. We’ll cover simple tricks for creating encounters for […]
So your group is coming over in half an hour for a session and oops, you forgot to prepare anything for this week. It happens to everyone sooner or later and it can be stressful. You may think that the only choice is to cancel D&D and just prep for next week. But what if […]
The Purpose of Rules Rules are essential to D&D. They are the constraints that allow people to play together and tell you what dice to roll and what happens when you do. Having a uniform set of rules keeps the playing field even for all players. These players know what they can and can’t do […]