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There's a ton of Dungeons and Dragons content online, so why read Master the Dungeon? Because we're focused on answering your DM questions. Our articles cover topics ranging from hosting D&D to setting up adventures. We talk about complex topics like player dynamics and inclusiveness in D&D without shying away from the controversial issues. Our writers understand what makes D&D fun, and we help you make better campaigns that your players will be talking about for years to come. Check out the blog and see what we've got for you!

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Master the Dungeon's writers are a collection of DMs with more than 20 years of combined D&D experience. They've played through countless campaigns and guided players through all sorts of challenges. They're ready to answer your questions and tackle your D&D problems!

Our Latest Articles

A Guide to DnD Side Quests

By Jae | May 1, 2020

Side quests are so profoundly common in Dungeons and Dragons that they have a way of almost becoming the whole game. Side quests are any quest that deviates from the main plot of the campaign. Some are small fetch quests, others are giant, multi-part stories all their own. When you’re a DM, side quests will […]

A DM’s Guide to Halflings

By Jae | April 24, 2020

Halflings are one of the 9 basic race types for DnD. Known by many names in common fantasy literature, halflings represent small humanoids that love the comforts of home. Though small in stature, these fantasy folk are not to be overlooked as they make up for their size with big personalities. What is a Halfling? […]

A DM’s Guide to Elves

By Jae | April 17, 2020

Elves are one of the 9 basic race types for DnD. They’re a staple of fantasy and role playing, being as synonymous with high fantasy as Dwarves. But what makes an Elf an Elf? Whether you’re running Elven NPCs, managing Elf player characters, or setting up Elven civilizations, understanding the core aspects of Elves will […]

Traps in a Bottle

By Jae | April 14, 2020

Traps come in many forms. There’s mechanical traps, magical traps, puzzles, simple and complex. However, one of the major issue many players face is that traps are not something they can usually carry around or set themselves. Outside of the simplest traps, players really only have a few options when it comes to getting the […]

Knowing Your Magic System in DnD

By Jae | April 10, 2020

Magic is the root of fantasy game play and storytelling. It allows for a lot of hand waving, unexpected plot developments, and is often exempt from scrutiny. While this is very convenient, it also leaves out a big part of the story. If your answer for any question is simply “it’s magic” your game can […]

Why Do We Need to Take Downtime Seriously?

By MTDadmin | April 7, 2020

The following article was written by guest post writer Denes Csiszar of Fanatic 5. The Case of the (Almost) Uninterrupted Game When I went to university some 24 years ago, it was in city with a vibrant RPG community. We played two or three times a week, either AD&D 2nd edition or Vampire: The Masquerade. […]

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