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Master the Dungeon's writers are a collection of DMs with more than 20 years of combined D&D experience. They've played through countless campaigns and guided players through all sorts of challenges. They're ready to answer your questions and tackle your D&D problems!

Our Latest Articles


Improved Loot Placement for DnD

By Jae | October 14, 2019

Treasure chests are a common staple in Dungeons and Dragons. You see them everywhere: they’re stuffed in dungeons, castles, keeps, and even homes. Now ask yourself why. If you think about it, it doesn’t always make sense. A chest is a good way to store some things, but more often than not there are plenty […]

drop biscuits and sausage gravy

Drop Biscuits and Sausage Gravy

By Kim | October 13, 2019

Maisie’s tavern wasn’t the finest establishment, but it certainly was the coziest. No matter the day, it always smelled of freshly baked bread when you walked in. In the colder months you could always count on a roaring fire in the hearth and a warm mug of mead right when you sat down. Whatever adventure […]

designing homebrew

Designing Homebrew that Stands up to Player Scrutiny

By Jae | October 10, 2019

Designing is always more complicated than it first looks and designing homebrew for Dungeons and Dragons is no different. You want to make something unique and special to your game, but that great idea needs rules and boundaries. Let’s look at a sample creation and talk about how to create something that you can use […]

books with teeth

Books With Teeth

By Jae | October 8, 2019

Do you ever have a spellcaster in your group that cannot resist picking up and looking at every book? The kind of player that makes you come up with a million fictitious book titles and populate a fake library in your mind. For today’s Trap Tuesday we’ll help you get your sweet revenge and teach […]

spring traps

Spring Traps

By Jae | October 1, 2019

Today for Trap Tuesday we’ll be looking at spring traps, simple mechanical traps with a lot of versatility. Anatomy of Spring Traps This trap only has three main parts: the trigger, the spring, and the launch pad. The way the trap works is by housing coiled springs under tension. When activated, they launch whatever is […]


Role Playing a Shopkeeper – Better NPCs

By Jae | September 5, 2019

NPCs are the primary way in which the DM brings direct voice into the narrative. One of the most common NPC interactions that you will have to develop on the spot is a shopkeeper. You never know when your players are going to want to go shopping. Some groups do it every time they are […]

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