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Level Up Checklist for DnD 5e

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Game Restrictions and Banning Classes

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Dramatically Improve DnD Combat With One Change to Monsters

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Character Death And New Character Introduction

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How to Make Better DnD Taverns

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We're gathering all the tools and resources that every DM needs. We're constantly curating the best of the best for you and putting it all in one place!

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There's a ton of Dungeons and Dragons content online, so why read Master the Dungeon? Because we're focused on answering your DM questions. Our articles cover topics ranging from hosting D&D to setting up adventures. We talk about complex topics like player dynamics and inclusiveness in D&D without shying away from the controversial issues. Our writers understand what makes D&D fun, and we help you make better campaigns that your players will be talking about for years to come. Check out the blog and see what we've got for you!

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Master the Dungeon's writers are a collection of DMs with more than 20 years of combined D&D experience. They've played through countless campaigns and guided players through all sorts of challenges. They're ready to answer your questions and tackle your D&D problems!

Our Latest Articles

merch

Master The Dungeon Merch!

By MTDadmin | May 16, 2019

Hey everyone! As I’m sure most of you are aware, we’ve been making a more serious attempt to create more content for Master the Dungeon. As part of that effort, we’ve created some merchandise so you can get awesome DnD related gear and we can avoid starvation. If you want to support us, buying merch […]

flocking

How to Make Flocking for Tabletop Terrain

By Kim | May 15, 2019

Adding vegetation to your tabletop terrain models is an easy way to give them more life. Creating grass by using flocking is probably the easiest way to incorporate plants into your models. Flocking can be made with a number of different materials. While you can just purchase your own flocking, creating your own at home […]

obvious vs unexpected

Obvious VS Unexpected

By Jae | May 14, 2019

Traps that play on the obvious vs unexpected trope can be fun if used correctly and brutally punishing if used incorrectly. Let’s take a look at how a trap can subvert players’ expectations. Let’s dive straight into the trap. The Obvious vs Unexpected Boulder Trap When the players enter the room, they see a long […]

dungeon design

What Mario Can Teach Us About Dungeon Design

By Jae | May 8, 2019

At first glance, Super Mario Bros. games don’t seem to have anything in common with dungeon design. Thematically you’d be right; Mario games and Dungeons and Dragons are very different. However, there are a lot of lessons that can be learned from the mustachioed plumber.  What we’re referring to are the game design principles that […]

exploding statues

Exploding Statues

By Jae | May 7, 2019

Players often try to get the jump on their enemies, which can lead to obvious and predictable game play. If you want to switch things up and make your players consider their tactics more carefully, an exploding statues trap is a great addition to your dungeon. Utilizing Exploding Statues This trap has a two-part set […]

tabletop terrain

Tabletop Terrain: The Basics

By Kim | May 1, 2019

A well-crafted description of a location is one of the best tools a DM can use during a session. But when theater of the mind fails for some players, having a physical representation of the tabletop terrain you’re describing can take your game to the next level. Advantages of Using Tabletop Terrain Much like having […]

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