Real Advice for Real DMs

Campaigns and Resources

We're gathering all the tools and resources that every DM needs. We're constantly curating the best of the best for you and putting it all in one place!

Learn the Rules

Brush up on the basics or learn something advanced. We've got articles to help even most seasoned DM improve their games!

Make Great Adventures

We're all about helping you impress your players! Use our resources to build amazing adventures that your players will remember.

Why Master the Dungeon

There's a ton of Dungeons and Dragons content online, so why read Master the Dungeon? Because we're focused on answering your questions as a DM. Our articles cover topics ranging from hosting D&D to setting up adventures. We talk about complex topics like player dynamics and inclusiveness in D&D without shying away from the controversial issues. Our writers understand what makes D&D fun, and we help you make better campaigns that your players will be talking about for years to come. Check out the blog and see what we've got for you!

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Our Team

Master the Dungeon's writers are a collection of DMs with more than 20 years of combined D&D experience. They've played through countless campaigns and guided players through all sorts of challenges. They're ready to answer your questions and tackle your D&D problems!

Our Latest Articles

group

DMing A Large Group

By Kim | October 6, 2017

Since it’s a social game by its very nature, in order to play D&D, you need people to play with. A DM usually has the unique problem of either not being able to find enough players or having too many people who want to play at once. You suddenly find yourself in a position where […]

creating npcs

Creating NPCs

By Kim | September 29, 2017

Non-Player Characters, or NPCs, are extremely useful tools at a DM’s disposal. These are the characters that you create to live in your world and interact with your players’ characters. NPCs can serve nearly any purpose, but it’s important that they feel as real as you can make them. Getting your players invested in these […]

encounters

Building Encounters: The Basics

By Kim | September 22, 2017

Encounters in Dungeons and Dragons are the cornerstone of your game play. Whether you’re fighting goblins, disarming traps, or talking with NPCs, all of these events engage the players and facilitate fun. The encounters in your campaign go hand in hand with the quality of your campaign. Using your story’s outline to create encounters is […]

starting

Starting the Game

By Kim | September 15, 2017

It’s game day. Snacks and drinks are out and your friends are all here. Everyone has their dice and a blank character sheet. Eager and waiting, your friends are focused on you, ready to begin. Now what do you do? For a new DM, starting a game for the first time comes with more than a […]

maps

Maps and Geography

By Kim | September 8, 2017

Creating your own world from scratch comes with the challenge of making your own maps and deciding on the geography of your landscape. There are many aspects to keep in mind when creating your own maps. The scope of your world will determine many aspects of not only your geography, but the story itself. The […]

storytelling

Storytelling in RPGs

By Kim | September 1, 2017

Most of the appeal of TTRPGs comes from their storytelling aspect. These games are designed to tell a story, regardless of their individual mechanics. The best part is that this story doesn’t belong to just one person. Every player is an active contributor to the progression of the story. Each part of the story allows […]

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